Simulations-Simulator (Simulation Simulator)

Simulations-Simulator (Simulation Simulator)

Production country: 
de
Year: 
1998
Edition: 
1999
Format: 
installation

The Simulation Simulator is based on the idea of reconstructing in reality the mode by which 3D computer simulation functions. 128 video cameras have been installed on the walls, ceiling and floor of a darkened room, with every camera trained on the centre of the space. In the middle of this otherwise empty room is a table, on its top a monitor, in front of it a chair. Visitors who sit down there suddenly see on the screen their own image, now brightly illuminated in the otherwise dark space. If they use the joystick provided, they can alter the perspective using the method by which computer games create the illusion of depth in an image- in this installation, by varying the direction from which a player is viewed. Players can thus fly around themselves sideways, upwards, downwards and diagonally - in real time and real space. Every direction of view is accompanied by a characteristic sound, which is made up of eight notes for the horizontal position, and of 16 notes for the vertical position. Similar to the points of intersection formed by degrees of longitude and latitude in a global coordinate system, every perspective produces a mixture of two sounds - meaning navigation is possible through sound. Occasionally, and irritatingly, the player is temporarily deprived of control over the perspective - sound and vision leave behind the dimension of real time and space.

share

Related participants: